I also found that the game has a rather annoying framerate issue, which should not happen on a PC with specs as high as mine. The persistent world characteristics are neat, with people being able to take live missions and vote for the world council, but in reality it matters very little. It feels like a "Lite" city builder with combat and RTS elements tagged on as an afterthought. What I got was a game that quietly blends both together, nearly seamlessly, but fails to be exceptional at either. The persistent world characteristics are Anno 2070 was my hope for a cross between an RTS game akin to Supreme Commander or Command and Conquer and a city builder game like Simcity. … ExpandĪnno 2070 was my hope for a cross between an RTS game akin to Supreme Commander or Command and Conquer and a city builder game like Simcity. Looking for it to appeal to other styles of gaming, it falls well short. In summary, Anno plays well as a resource gathering game. Both factions have the same warships, and the lack of variety leads to hoarding and mass-manufacturing being the sole keys to defeating the enemy. This hurts the replay value of the game, as well as the general strategy. The deviation of what needs to be done is almost non-existent - the game is structured in a way that there is only a right way and wrong way of doing things. Although dissimilar in nature, the idea remained the same collect resources, build ships, fight when necessary. There are two factions - the Tycoon and Eco factions. In terms of strategy, Anno also failed to capture my interest. While useful to learn the ins and outs of the game, it felt as if it were a tutorial rather than a story. It is basically just following instructions. This is not helped by the campaign, which does not allow you to deviate from the orders set forth. This leads to a feeling that the entire game is linear in nature - there are not a lot of options to how you can plan a city.
The problem with this is that it leads to a lack of free expression in creating a city, having to structure around the peripheral buildings. You are limited to how you would like to structure the city by how close you construct hospitals, casinos, trade depots, etc. However, as I got further into the game, I realized how limited I was to the types of buildings I could create, especially according to range. I cannot say enough about the graphics, as it is the only reason why I played so long. As far as a city builder, it is spectacular in it's detail. I was disappointed to find out that, while it does blend the two genres, it falls short of being rich in either side of content. I was excited to hear that it was a blend of city building and real-time strategy. Unlike most of the user reviews for this game, I come in new to the series.
However, when you start to examine Anno 2070 as an in-depth game, it is not a long lasting treat. I was disappointed to find out that, while it does blend the two genres, it falls short of being rich in The graphics are unbelievable.